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How to install kre for ksp mac
How to install kre for ksp mac











how to install kre for ksp mac

Any chance of seeing solar panels get built into your Dragon trunk? I should note that the trunk for the manned SpaceX Dragon v2.0 ship has solar-panels built into it. That way, I only need to use the Draco engines for very-late course-correction and landing-burn. and I try to make the second-stage autonomous using the stock 2.5 Remote Guidance System so that it can remain active even after it's no longer needed for propulsive use, so I try to fit it with a couple of the smallest size relay-antennae, and some solar panels and electric storage in the form of batteries, sometimes I also fit it with RCS thrusters too. Preferably enough to get them onto a free-return trajectory 'round the Mün or Minmus and circularize their orbit 'round either satellite, with enough left over to get the capsule-and-loaded-trunk onto a safe return-trajectory back to Kerbin FROM orbit around either the Mün or Minmus. If said payload is the Mk1-2 capsule with your mod's "Dragon" parts, then that second-stage is ALSO fitted with a docking-port so it can serve to provide extra delta-V for the capsule-and-trunk stack, and any cargo that may be in the trunk, too.

how to install kre for ksp mac

Second stage is built to circularize the payload's orbit.

how to install kre for ksp mac

Usually I set up my craft in this mod as follows: First-stage is to get the craft onto a sub-orbital trajectory, and have enough fuel remaining in it after stage-sep to perform boostback, re-entry, and landing burns with a little bit to spare.













How to install kre for ksp mac